Activision revealed the multiplayer gameplay for Call of Duty: Black Ops — Cold War today. This is new installment of the franchise that has sold more than 300 million copies across 17 years. And this year’s multiplayer will be as frenetic as ever.
I played Cold War’s multiplayer during a recent online press event that publisher Activision and game studios Treyarch and Raven Software hosted. And Activision also revealed the details in a stream on Twitch. In my preview session, the action was nonstop, and I enjoyed venturing to new places for some fast first-person shooter combat.
I got a complete download on the facts around multiplayer and its various maps and modes as well. Cold War’s single-player campaign will follow the pursuit of Soviet spy Perseus and involve both hot action and stealth combat. The multiplayer modes that I played were all based on hot action, though the missions fit under the description of Black Ops’ signature “deniable operations,” or battles the public is not supposed to know about. I don’t know yet how the multiplayer maps fit with the single-player campaign, but multiplayer and single-player follow the same narrative theme.
The game is coming in hot, later than most Call of Duty games, so some things are still a mystery. We don’t know how Activision will meld Call of Duty: Warzone, the battle royale mode for last year’s Modern Warfare that got 75 million downloads, and the battle royale mode accompanying Cold War.
Activision did say that Cold War features a unified progression that is shared with Call of Duty: Warzone, adding inventory items that can be used in both titles. Both games will also share post-launch content from a narrative standpoint, interweaving the themes, locations, weapons, and vehicles of Cold War into Warzone.
With this game, Treyarch and Raven Software are weaving in the themes of the single-player campaign into multiplayer. Players can customize their avatar, or Operator, with a classified dossier. You can fight as members of spy organizations from the Cold War, such as the CIA, MI6, and KGB. When you start a multiplayer battle, narrative elements are woven into the storytelling, such as a speeding car depositing a crew of operatives at a scene as a match starts on a map in South Beach in Miami.
The maps involve locales around the world, from the contested waters of the Black Sea to the desert of Angola and the stone buildings of Moscow. The missions involve small “boots-on-the-ground skirmishes to all-out, multi-team warfare.” The matches will be cross-play and cross-generation, meaning you can play with friends on different platforms, including PS4 players teaming up with PS5 players.
A variety of modes
The multiplayer modes include tactical 6-vs.-6 in VIP Escort missions. That means you have to guard one of your players with your life, making sure they make it to one of two extraction points on the map before the enemy kills the VIP. I played some of these missions in my preview.
Mostly, I played 12-on-12 Combined Arms battles, where the object was something like Team Deathmatch (shoot the enemy as much as you can) or Domination (hold three points on the map). You can play Kill Confirmed battles, where you have to run over dog tags after shooting a rival in order to get credit for a kill.
One mode we didn’t play: Fireteam. In these 40-player battles, 10 teams of four players each take on each other in big battles on larger maps involving land, sea, and air vehicles. The first Fireteam game type is called Dirty Bomb, and details will come out later. In Fireteam, you can spawn on a player who isn’t in direct combat, such as you do in EA’s rival Battlefield series.
The maps will include such designs as three lanes, where you have three avenues of attack, and open combat spaces to unique large-scale maps that weave infantry and vehicle combat together. Black Ops: Cold War will also offer a Battle Pass system and deliver a steady stream of free post-launch content, including multiplayer maps and modes. It’ll also have a schedule of in-game community events.
Gear and vehicles
The weapons comes from the 1980s, and it will include staples such as the Soviet AK-47 assault rifle. You can create your own loadout with the familiar Create-a-Class system, though it has been simplified and made more flexible. You can have up to four Wildcard devices that add customization to your abilities. With Gunsmith, you can create 54 different weapon attachments over eight attach points. You earn these attachments along the way as you play more rounds. You can look up the stats on your weapon any time.
One of the changes made in honor of the Noobs, or new players, is that your Scorestreaks are no longer lost when you die. If you get three kills in a row, then get shot, you don’t lose the ability to rack up Scorestreak points. You can keep earning them as you get kills until you earn a major Scorestreak. The small ones include a remote-controlled explosive mini-car or a spy plane, while the bigger ones are bombing runs or artillery strikes.
The vehicles include snowmobiles, dirt bikes, gunboats, wakerunners, FAV buggies, attack helicopters, and tanks. The perks that you can use to modify your playstyle include Spycraft, Gearhead, Ninja, Ghost, and Engineer. You can sprint through the battlefield without losing your strength and you heal automatically. A mini-map displays non-suppressed gunfire for all players.
The game will play on 4K if you have a TV that can display it, and it will accommodate next-gen 3D audio, where you can hear if someone is in front of you, behind you, above you, or below you. Weapon sounds are different based on their origin point, directional footsteps help determine the proximity and position of your enemies, and real-world occlusion provides more detail about the direction and distance of the events around you. The sound of a “bullet crack” nearby will tell you how much danger you are in. In my demo, I didn’t get to hear this.
Players can expect 120Hz support on next-gen consoles for reduced input latency and a smoother gameplay experience. Hardware-based ray-tracing is on next-gen consoles, along with DirectX ray-tracing on PC for more realistic lighting and shadow effects. And haptic feedback on the PlayStation 5 provides a more tactile experience.
The first map that I played was a round of Domination on the ship map, dubbed Armada, which is set aboard Russian vessels in the North Atlantic. The map has three big ships that are connected to each other via ziplines. You can ride on the ziplines back-and-forth and shoot enemies that you can take by surprise. I enjoyed the lines, which were absurdly stable for being on ships on the high seas. This map had a little lag for some reason, but I managed to finish the mission fine. I carried a light machine gun into the battle, and it served me well. But I wasn’t particularly quick on the draw. Some parts were slow, but it never took me longer than 30 seconds to get into the action.
I also played a round of Domination on the Miami map, where you can admire the neon hotels that are reminiscent of Miami Vice. The lights, skies, pools, and reflections on this nighttime map are beautiful. While it’s dark, the many lights make it feel like you are fighting during the daytime. The many paths and corridors on this map made it easy for me to get lost. It’s inspired by Miami’s famous Ocean Drive, and you can either flank, find high ground to snipe from, or run right down the street.
I enjoyed playing in Angola on a desert map, where a satellite has crashed and your team has to secure it. The satellite is surrounded by caves and rock formations. You can fire from above on those running through the spaces below, but you can also be flanked by enemies running in the sand.
The Moscow map is set near the train station in a downtown area. In the center is a plaza, but there are many different paths you can run through and an enemy can be lurking around every corner.
Instead of guarding flags with a circle, you guard a physical space that is outlined with lights on the ground. I ran into a friendly player and fired, and he replied, “Hey, watch your f****** fire.” You don’t have to worry about healing yourself with a health kit. You simply pull out of the action for a bit, and you’ll automatically heal.
During the VIP mission, I hopped on a snowmobile in Uzbekistan. I had a hard time figuring out how to fight in this match, either as the bodyguard or the escort. If you were on defense, you had to guard one of two extraction points where a helicopter would come and pick up the VIP. If you chose the wrong one, you were out of luck. But sometimes it was easy to defend, as you could position yourself on the roof of a building and look down on the extraction site. Anyway, that’s what an enemy did to me and my team got taken out by a single shooter. I tried to run someone over with a snowmobile but I got shot.
After a year of playing Modern Warfare and months of Warzone, I enjoyed playing on some cleverly designed maps in fresh places. But it was still the same-old frenetic Call of Duty. And that’s good.